Stuart Parkin

Stuart Parkin

Student-Centred Curriculum

Student-Centred Curriculum A student-centred curriculum prioritises active engagement, needs, and experiences of learners, emphasising cognitive engagement, collaborative learning, and personalised instruction.  Alternative/linked methods: Learner-Centred Education, Constructivist Pedagogy, Problem-Based Learning (PBL), Flipped Classroom, Inquiry-Based Learning, Competency-Based Education  Why? How? When? Get Started…

Service Learning

Service Learning Service Learning is an educational approach that combines academic learning with community service. Students engage in activities that address community needs while reflecting on their experiences to gain a deeper understanding of course content and civic responsibility.  Alternative/linked…

Place-Based Learning

Place-Based Learning Place-Based Learning (PBL) situates learning in the local context—ecological, cultural, economic, and historical. It emphasizes authentic, inquiry-driven experiences that empower students to engage with real-world challenges and contribute meaningfully to their communities.  Alternative/linked methods: Community-based learning, Land-based learning, Environmental…

Inquiry/Enquiry-Based Learning

Inquiry/Enquiry-Based Learning EBL is a student-centred, active learning approach where learning is driven by a process of inquiry. Students engage with complex, open-ended problems or scenarios, direct their own lines of inquiry, and take responsibility for gathering, analysing, and presenting…

Experiential Learning

Experiential Learning Experiential Learning (EL) is a holistic, cyclical process where learners construct knowledge through direct experience, reflection, conceptualization, and experimentation. Alternative/linked methods: Kolb’s Experiential Learning Cycle, Learning by Doing, Problem-Based Learning (PBL), Project-Based Learning, Service Learning, Object-Based Learning (OBL), Work-Integrated…

Action Learning

Action Learning Action Learning (AL) is a structured, experiential learning approach where small groups collaboratively explore real-world challenges through questioning, action, and reflection. It is defined as a “continuous process of learning and reflection, supported by colleagues, with an intention…

Gamification

Gamification Gamified active learning integrates game design elements—such as points, badges, leaderboards, narratives, challenges, and feedback—into non-game contexts like education to enhance motivation, engagement, and learning outcomes.  Alternative/linked methods: Game-based learning (GBL), Challenge-based gamification, Serious games, Narrative-based gamification, Gameful learning  Why?…

Games-Based Learning

Games-Based Learning Games-Based Learning (GBL) is a pedagogical approach that uses game mechanics, narratives, and interactivity to create immersive, experiential, and engaging learning environments. It supports both cognitive and affective learning by aligning gameplay with educational objectives and assessment strategies. …

TREC Activities

TREC Activities The TREC model, developed by Dr. Rod Cullen and Orlagh McCabe, is designed to help academics in higher education create engaging active learning experiences in online classes. It consists of four stages: Trigger, Review, Expectations/Evidence, and Consolidation.  Alternative/linked…

Flipped Classroom

Flipped Classroom Flipped Learning is an approach where content is moved outside of class time, typically through pre-recorded videos or readings, allowing in-class time to be used for active, collaborative, and reflective learning activities. This method shifts the focus from…